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Hair Grooms versus Hair Cards
Wendys_Admin
Here’s an in-depth Unreal Engine workflow comparison with visual examples to guide you from hair […]
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LODs in MetaHumans
Wendys_Admin
In Unreal Engine 5.6, LODs (Levels of Detail) are a key optimization feature used in […]
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Captury Motion Capture
Wendys_Admin
A quick guide integrating Captury motion capture data with MetaHuman characters in Unreal Engine 5.5. […]
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Animate MetaHuman with Audio File
Wendys_Admin
Reallusion have been offering this functionality for some time. This will be interesting to try.
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