Category: Unreal Engine

  • Limitless Jump Wingsuit Simulator

    Limitless Jump Wingsuit Simulator

    Behind the scenes look : https://www.unrealengine.com/en-US/spotlights/meet-jump-the-world-s-first-hyperreal-wingsuit-simulator

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  • Volumetric Capture

    Volumetric Capture

    Volumetric capture and its integration with Unreal Engine are rapidly evolving fields, offering incredibly realistic ways to bring real-world performances and objects into virtual environments. Here’s a breakdown of what it entails and how it’s used with Unreal Engine: What is Volumetric Capture? Volumetric capture involves recording a person, object, or even an entire scene…

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  • Hair Grooms versus Hair Cards

    Hair Grooms versus Hair Cards

    Here’s an in-depth Unreal Engine workflow comparison with visual examples to guide you from hair grooms to hair cards — complete with tips, citations, and visuals: 🎯 1. Strand-based Groom Workflow (Unreal Groom System) Overview Setup Steps Pros & Cons 🧩 2. Hair Cards Workflow (Hybrid Real-Time Approach) Why Choose Hair Cards Workflow Steps Pros…

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  • LODs in MetaHumans

    LODs in MetaHumans

    In Unreal Engine 5.6, LODs (Levels of Detail) are a key optimization feature used in MetaHumans to manage performance and visual fidelity, especially in real-time environments like games or virtual production. ✅ What Are LODs? LODs (Levels of Detail) are simplified versions of a 3D model that are displayed depending on the distance from the…

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  • Captury Motion Capture

    Captury Motion Capture

    A quick guide integrating Captury motion capture data with MetaHuman characters in Unreal Engine 5.5. ✅ Requirements 🔧 Workflow Overview 1. Import Captury Mocap Data 2. Retarget the Animation to MetaHuman 3. Apply the Animation 🧠 Tips 📦 Optional Tools / Plugins

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  • Metallica: Fuel.Fire.Fury

    Metallica: Fuel.Fire.Fury

    Where are we with bringing music to life? We’re here, in Fornite with an immersive music experience! https://www.fortnite.com/news/metallica-lights-up-fortnite-with-a-new-music-experience-festival-season-and-more https://create.fortnite.com/news/explore-how-uefn-was-used-to-create-metallica-fuel-fire-fury-in-fortnite?team=personal And the future vision: https://thewaltdisneycompany.com/disney-and-epic-games-fortnite So, back in August 2024 I became a FORTNITE ISLAND CREATOR! ❤️‍🔥

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  • Unreal Fest 2025 Cities Announcement

    Unreal Fest 2025 Cities Announcement

    Exciting news! Epic just announced 6 Unreal Fest host cities for 2025! https://www.unrealengine.com/en-US/news/unreal-fest-2025-is-coming-to-a-city-near-you So, now to decide whether revisit a city I’ve been to Stockholm, Bali, or Tokyo – or one I haven’t Orlando, Seoul, or Shanghai – were I can visit friends.

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  • Dark in Berlin

    Dark in Berlin

    A Creative and Virtual Production Breakdown with Filmmakers at Unreal Fest Seattle 2024.

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  • Walking Tour of Rome – UE 5.5

    Walking Tour of Rome – UE 5.5

    I haven’t been to Rome since 2017. This is a beautiful piece of work!

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  • Unreal Engine 5.5 New Colour Grading Panel

    Unreal Engine 5.5 New Colour Grading Panel

    “The enhanced color grading UX in the ICVFX Editor is relevant and applicable to any Unreal Engine artist who works with color grading in Post Process Volumes and Color Correction Regions, even if nDisplay is not involved in the project. As such, this panel will be promoted up for general editor use and made available…

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  • Twinmotion for Art Directors Course

    Twinmotion for Art Directors Course

    A 5 module course on Twinmotion for Art Directors here: https://dev.epicgames.com/community/learning/courses/MGy/twinmotion-for-art-directors View the Twinmotion plugins here: https://www.twinmotion.com/en-US/plugins See the Twinmotion documentation here: https://dev.epicgames.com/documentation/en-us/twinmotion/twinmotion-documentation Importing to Unreal Engine from Twinmotion: https://www.unrealengine.com/marketplace/en-US/product/datasmith-twinmotion-content-for-unreal-engine

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